Development
I worked on bringing different level layouts to life, by integrating the in game spawn systems, repair benches, and vehicles. It was important to use spawn locations in ways that could create potential hazards if certain items were left on checked, in order to bring a new level of chaos.
I worked closely with other disciplines, including art to assure the user experience was functional from a gameplay perspective, and didn't become visually overwhelming, especially from an accessibility point of view.
I worked on level decoration with the modular art pieces, and created small dynamic set pieces to bring the levels to life.