Bot Development
In 2026, I was tasked with the implementation of Improved AI Core/Better Bots behavior across a variety of Stumble Guys levels;

- Abduction Avenue
- Super Slide
- Burrito Bonanza
- Super Water Park
- Tornado Temple 

using navmesh, waypoint paths, jump/dash/move triggers, repath triggers, danger detection, and wait logic, the goal was to create not just "better bots", but more intelligent bots that reacted to their environment, and performed more human-like actions. It was possible to create route variations and alter the radius of waypoints to ensure smooth movements.



Maintenance and Cleanup
As well as the specific bot refactor task, it was important to keep on top of bug fixes, and maintenance across the live game. This could relate to a variety of level specific problems, but most commonly broken bot logic, spawn issues, collision detection problems and occasionally other problems related to round timer, localisation key, and addressable issues.

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