Creating Assets
Responsible for the design, creation and implementation of the arena, weapons, hazards and interactive elements within the "Stumble Rumble" level, the first of its kind.
I designed and balanced pickups to cater towards different playstyles:
- Baseball Bat | Hard hitting, accurate shot that sends the player further
- Axe | A spin attack which could bash players multiple times in quick succession taking a more chaotic approach
- Golden Glove | An item which appears only at the late game to promote a "Sudden death" condition to the game.
The environment and spawn locations were also thoroughly thought out, to avoid any unfair balancing issues at round start.

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