Initial Development
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Creating Assets
Many large scale assets were created first and foremost, to achieve the correct scale and proportions to the playable character. An iterative process, assets would be created and sent to LucasFilm and Disney for approval and feedback. 
Some more complex assets were created as FBX models, converted to voxel schematics for rapid scale iteration, and implementation into Minecraft.

Designing locations
Recreating very well grounded locations from across the Star Wars universe was both challenging and exciting, with a lot of research and communication involved across teams. Many of these locations are vast, meaning priorities of certain buildings, builds and lass masses had to be made. With the still limited world space, Large scale assets were placed in sensible locations, while design techniques were used to use the spaces in between in a meaningful way. Visually distinctive buildings and assets are used to aid the player in navigation throughout the map.
Similarly to the assets, approval and feedback would be recieved by LucasFilm and Disney to ensure that we had created an environment that matched that of the Star Wars IP.

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